3D modelling · Unreal Engine development and C++
I'm a technical artist specialising in bridging the gap between art and engineering. With a deep background in 3D modelling and Unreal Engine, I design and build real-time environments and interactive systems that push creative boundaries.
My work spans the full pipeline — from high-fidelity asset creation to custom C++ tooling. I thrive at the intersection where art meets code.
Open to projects and collaborations.
Drop a message — I'd love to hear about your vision.