Technical Artist & Developer

BUILDING
WORLDS
IN REAL‑TIME

3D modelling, Unreal Engine development, and C++ engineering — crafting immersive experiences from concept to deployment.

View Portfolio
About Me

CRAFTING
TECHNICAL
EXPERIENCES

I'm a technical artist specialising in bridging the gap between art and engineering. With a deep background in 3D modelling and Unreal Engine, I design and build real-time environments and interactive systems that push creative boundaries.

My work spans the full pipeline — from high-fidelity asset creation to custom C++ tooling and engine-level development. I thrive at the intersection where art meets code.

3D Modelling Unreal Engine C++ Technical Art Shader Dev Blueprints
8+
Years of Experience
12+
Projects Completed
UE5
Primary Engine
Portfolio
Skills & Tools

3D Modelling

Blender / Maya95%

Unreal Engine 5

Engine Dev92%
{'

C++ Programming

UE4/5 API85%

Shader Development

HLSL / GLSL80%

Texturing

Substance / PBR90%

Blueprint Scripting

Visual Scripting88%

LET'S BUILD
SOMETHING

Open to projects and collaborations.
Drop a message — I'd love to hear about your vision.